Tuesday, 19 April 2011

Production Log 19/04/2011

This blog post is going to cover a lot of what has happened to the group over the past couple of months. After the pitch and the Christmas holidays, we as a group took into account all the advice we were given in the pitch and took it on board. Moving into the first few weeks of the new term I began working with the team leader Cameron and we started planning out the level for our two minutes demo. Also I helped with Jacob with creating the start of all the 3D models of the characters and assets that we would be needing.

I started creating the 3D model for our bad guy Buub. I created him using 3DS Max. However I will also say, around this time some people in the group weren't happy with how the project was going and how the group was being less guided than before Christmas and the pitch. This lead to two of the members sadly leaving the group and leaving us with one less artist and one less programmer.

This happening me and cameron took the rains of the programming role in the group. We had extra lessons with our teacher Chris Walton for around two weeks. The main issues we were both concerned about were how to create a 2D camera and how to make a level at all. After a few tips and lessons, me and Cameron were getting used to the software UDK. Recently we both set a target to show at least something of what we could to to the whole class in a two minute presentation.

Thats a quick overview of what has happened since January, I have done a lot more in 3D models for example creating assets for the level. Also art work has still not been forgotten and recently I began drawing the storyboards for the opening cinematic for our game, which I've been following very closely to the scripts that Cameron has been typing up.

Tuesday, 14 December 2010

OLD pictures



These were done months ago when I was coming up with the twitter level mock up. I thought you would enjoy.
These Guys will be found in the YouTube stages of Timmy.COM. They attack with there mind melting and fail videos which seem stupid to watch, but some how entertain people over the internet for hours.

The Bird

14/12/2010 DRAWINGS !!!!!






Well I've had the power of the drawing tablet for a couple of hours this week and I managed to russell up a few drawings of some of the characters. I finally managed to bring BooB to life on the computer and created the look of some new characters which will play the roles of the bad guys in some of the levels in Timmy.COM.

Wednesday, 17 November 2010

17/11/2010 Production Log

The last couple of weeks have been very important within everyones groups we have or going to present our pitch presentations to the whole class, Mike and Kelly. Our group went up in front of everyone last Friday and it went very well.

In peparation for the pitch we had Joe making the powerpoint (which looked amazing) and me and Jacob getting together some last final concepts to show everyone. Will also I think pulled out the stops to get together some brilliant music and sound effect concepts, which the whole group thinks that they really suit the game.

Last week a few days before the pitch in front of Kelly I came up with some designs of Boob the alien character in our game. Me and Cameron have discussed the character design and we have made some changes to the character that I'll go back do.

Back to the pitch. On my behalf of the whole thing I thought I did better than I expected than how I was going to do. I was a bit nervous. But I feel I could of said so much more, even when our pitch altogether took up to over 30 minutes. Now we need to get ready for the huge final pitch in the coming weeks.

WE CAN DO IT TEAM!

Saturday, 6 November 2010

06/11/2010

Production log 06/11/2010

This week during the pre-production of the video game concept has been good with a lot of new features and background added to the mix.

On Monday Cameron came with the idea of Aliens creating the virus wanting to attack the internet, which I loved and enjoyed hearing about. It also added a lot of comic relief to the game which we wanted the game to have at the start of the idea.

Also just moments before typing this I was sent a link to a piece of CAD work Jacob did for the character Seth. The week before I had drawn a full body drawing of Seth and the other day handed it to Jacob so he could do some magic to it and develop a brilliant CAD image of Seth. First impressions were that I loved it and he followed my brief concept to a tee.

So the week has gone well and we are getting closer to the pitch. I have been jotting down notes for what to say in the pitch and hopefully will be able to see the power point Joe has created for the group to pitch in the coming week.