I started creating the 3D model for our bad guy Buub. I created him using 3DS Max. However I will also say, around this time some people in the group weren't happy with how the project was going and how the group was being less guided than before Christmas and the pitch. This lead to two of the members sadly leaving the group and leaving us with one less artist and one less programmer.
This happening me and cameron took the rains of the programming role in the group. We had extra lessons with our teacher Chris Walton for around two weeks. The main issues we were both concerned about were how to create a 2D camera and how to make a level at all. After a few tips and lessons, me and Cameron were getting used to the software UDK. Recently we both set a target to show at least something of what we could to to the whole class in a two minute presentation.
Thats a quick overview of what has happened since January, I have done a lot more in 3D models for example creating assets for the level. Also art work has still not been forgotten and recently I began drawing the storyboards for the opening cinematic for our game, which I've been following very closely to the scripts that Cameron has been typing up.